Henry Gosuen

Endless runner (2014) · iOS/Android · Unity

high concept

A game using original hand-drawn frames from the psychedelic animated short film The Trip by Antonio Vicentini. The player controls a VW-style bus through a surreal landscape where obstacles and power-ups redefine previously learned rules, challenging players to constantly reassess their decisions.

development context

Originally developed during Unity's early 2D era, the project relied on outdated mobile integrations and lacked modern analytics tooling. The 2026 relaunch focused on updating dependencies, restoring platform compatibility, and preserving the original gameplay experience.

my role

The artwork and music were provided under a non-commercial agreement. Game direction, design, programming, QA, publishing, and key animation were handled by me.

core gameplay loop

Run → Avoid obstacles → Collect modifiers → Increase distance → Fail → Retry

what makes it different

  • Visuals: Hand-drawn psychedelic artwork derived from the original animated short film.
  • Rules: Power-ups and modifiers can alter previously learned gameplay patterns.
  • Progression: Distance milestones create the feeling of traveling through distinct surreal locations.

results

  • Approximately 860,000+ downloads across iOS and Android.
  • Successfully republished on Google Play and App Store.
  • Legacy codebase modernized for current mobile platforms.
  • Original game preserved and kept commercially available.

tools

  • Unity, Visual Studio, Codex
  • Rive, Photoshop
  • Audacity

credits

  • Original animation: Antonio Vicentini
  • Music: Ben Hantoot
  • Development and direction: Henry Gosuen
  • Original release: 2014 / Relaunch: 2026