Henry Gosuen

Game design / product / customer operations

HENRY
GOSUEN

Product-minded game developer with published mobile titles, international customer operations experience and a background in communication, design and localization.

I work across the space between game design, product documentation, Unity development, support operations and multilingual communication. My strongest projects combine hands-on production with the ability to explain, maintain and improve a product after launch.

Highlights
800k+lifetime downloads across mobile game projects and relaunch history.
2012–nowindependent game development, Unity/C#, publishing and maintenance.
5+ yearsmultilingual customer operations for European markets.
PressCoverage by G1, Pocket Gamer, Kill Screen, MacMagazine, JayIsGames and others.
Experience

Customer Relationship / Multilingual Support — TelemarCom European Services GmbH

2021–Present · Remote
  • Handled customer support across Portuguese, English and Spanish-speaking markets.
  • Worked with European retail and consumer product cases, including warranty, logistics, replacements and after-sales communication.
  • Supported operational consistency through ticket handling, customer-facing explanations and internal process awareness.
  • Built practical experience in cross-cultural communication, issue diagnosis and service recovery.

Independent Game Developer — Henry Gosuen

2012–Present
  • Designed, developed and published original mobile games for iOS and Android.
  • Worked across game design, C#/Unity development, Objective-C/cocos2D, QA, publishing, store assets, press communication and post-launch maintenance.
  • Relaunched a legacy Unity project in 2026, updating dependencies, platform requirements, compatibility and store-facing material.
  • Created project documentation including one-pagers, post-mortems, press kits and case-study material.

Application Development — Kayapó

2011–2012 · Franca, Brazil
  • Worked with application development during the early mobile app period.
  • Strengthened practical production experience before moving into independent game development.

Earlier Creative and Retail Experience

2005–2016 · Brazil
  • Game retailer at Saraiva MegaStore Santa Cruz, supporting the game section during store assembly and operation.
  • Art direction and visual communication work for Qualyhumana and CDA Motorocker Bar.
  • Games journalism and translation work for SKY7 / POP.com.br.
Games

The Trip

2014 · Relaunch 2026 · Unity/C# · iOS/Android

Endless runner built from original hand-drawn frames from Antonio Vicentini's animated short film. The player drives a VW-style bus through a surreal world where obstacles and power-ups constantly change the meaning of previous decisions.

Game DesignUnityMobile PublishingRelaunchPress Kit

Space Spacy

2015 · Unity/C# · iOS/Android

Mobile arcade game using phone motion and spatial inversion as a central mechanic. Covered by Pocket Gamer, SOOMLA and AppsZoom.

UnityGyroscopeArcadeMobile

North Wind: Trill of Consciousness

2013 · Xcode / Objective-C / cocos2D · iPad

Puzzle adventure for iPad where the world itself becomes part of the puzzle structure. Covered by G1, Pocket Gamer, JayIsGames, MacMagazine and IndieGames.com.

Objective-Ccocos2DPuzzle DesigniPad
Press
Skills

Game / Product

Game design, mobile publishing, store materials, QA, product documentation, one-pagers, post-mortems, press kits, LiveOps concepts and player-facing communication.

Technical

Unity, C#, Objective-C, cocos2D, Xcode, Android publishing, iOS publishing, Google Play Console, App Store Connect, Git basics, Adobe Photoshop and Illustrator.

Operations / Communication

Customer support, warranty workflows, logistics communication, multilingual ticket handling, localization, translation, copywriting and cross-cultural communication.

Education

  • Social Communication — UNIFRAN
  • iPhone and iPad Application Development — Stanford / distance course
  • Game Development — UCPel / distance course
  • Supervised Machine Learning — Coursera / Andrew Ng