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GRADUATION |
TECHNOLOGY 2012 - iPhone and iPad Application Development - Stanford* 2010 - Game Development - UCPel* 2006 - Flash 8 - SENAC 2000 - Game Design - ABRADEMI MANAGEMENT & BUSINESS 2008 - Quality on Customer Services - SEBRAE 2003-2006 - Social Communication - UNIFRAN ARTS 2006 - Digital Illustration - SENAC 2006 - Freehand Drawing - UNIFRAN 2006 - Filters Technics - SENAC 2000 - Mangá - ABRADEMI MUSIC & SOUND 2006 - Soundtrack basics - SENAC COPYWRITING 2008 - Storytelling - SENAC 2006 - Editing a Game Magazine - SENAC PERFOMING ARTS 2008 - Comedy Workshop - SENAC 2008-2009 - Acting Course - SENAC** CINEMA 2009 - Digital Cinema - Melies** ** incomplete * distance |
EXPERIENCE |
TECHNOLOGY 2012-now: independent game developer 2011-2012: Application Development @ Kayapó :: Franca-SP 2008 - Beta Tester for Cocoloop, WePlayThis MANAGEMENT & BUSINESS 2021 - now: Customer Relationship @ TelemarCom European Services GmbH :: Remote Worker 2015 - General Work & Life Advices @ some snook bar :: Franca-SP Washing dishes to pay for the soundtrack for "Space Spacy". Also gave some life+marketing tips to the owner 2009 - Game Retailer @ Saraiva MegaStore Santa Cruz :: São Paulo-SP I assemble this store from the dust. Also helped assemble the Shopping Olimpia store. I was an awesome game retailer. My section was head to head with the big stores in other malls. ARTS 2008-2016 - Freelance Art Director @ CDA Motorocker Bar :: Franca-SP I create flyers and better ways to communicate with public. Also create part of their social media back then. 2005-2009 - Art Director @ Qualyhumana :: Franca-SP Did a lot of poster, manuals, labels and logos COPYWRITING 2015 - Animation Script for Antonio Vicentini Helped gather some facts about the story of skateboarding. 2008 - Game Journo @ SKY7/POP.com.br :: São Paulo-SP Translate news. Write my own column about oriental games and Brazilian game market |
LANGUAGES |
English - Fluent Portuguese - Native Spanish - Basic Japanese - Basic |
SOFTWARES |
Art Photoshop, Illustrator Dev Unity |
GAMES |
2013: North Wind: Trill of Consciousness Xcode+Objective-C+cocos2D 2014: the trip Unity3D+C# 2015: Space Spacy Unity3D+C# |
PRESS |
North Wind: Trill of Consciousness G1: Brasileiro 'North Wind' é criativo quebra-cabeça de cenários POCKET GAMER: Unique iOS RPG North Wind: Trill of Consciousness turns its entire world into a puzzle JAYISGAMES: North Wind Trill of Consciousness MACMAGAZINE: Prepare-se para embarcar numa aventura épica no jogo North Wind: Trilo da Consciência para iOS INDIEGAMES.COM: iPad Pick: Slide the world in adventure platformer North Wind: Trill of Consciousness the trip KILLSCREEN: BROTHER, GROOVE WITH ME IN THIS VW VAN FOR A MINUTE POCKET GAMER: The Trip is a free endless runner with a unique style that's out now for iPad and iPhone Space Spacy POCKET GAMER: Bronze Medal "Space inversions" SOOMLA: A tutorial on how to abuse your phone’s gyroscope" APPZOOM: A space game for lovers of retro games" |
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